6 years of Unity development for iOS and Android
8 years of experience with iOS development
Desktop application development for Mac OS and Windows
Unity native plugin development for iOS and Android
Unity 3rd party assets: NatCam, dLib, Photon, Bolt
Microcontroller development using Arduino, motors, input devices and other electronics
Development tools: Xcode, Unity 3D, Corona SDK, Android Studio, Haxe/Flambe
Version control: Subversion, Git (SourceTree, SmartGit, Github, Bitbucket)
Prototyping and interface design (Unity, iOS storyboards and interface builder)
Primary languages: C#, Objective-C, Haxe, Processing
Extensive experience with iOS frameworks
iOS development: iTunesConnect, sandbox testing, in-app purchases, push notifications, TestFlight
Database technologies: MySQL, SQLLite, CoreData
Server/networking: working with custom back end APIs, LAMP, FTP, sockets

George R.R. Martin’s World of Ice and Fire - update to reference app for iOS and Android
HyperspaceXR Wonderfall - warehouse scale VR/XR experience -
Disney Now Color Splash coloring book app
Nick Jr. Rusty Rivets Big Bot Party -
LEGO Friends Maker Studio -
Double Dutch -
Libatious -
Golem Arcana -
Minnie’s Food Truck -


Smashing Ideas, Seattle, WA
Unity Developer (part time)
Unity developer supporting CMS client operations, in app purchases, push notifications

HyperspaceXR, Seattle, WA
Unity Developer (part time, volunteer)
Unity developer on the Wonderfall project, a large scale VR/XR experience. Focus on multiplayer representation and event triggering, VR utilities and performance troubleshooting

Cricket Moon Media, Seattle, WA
Unity Developer
12/2015-5/2017, 9/2017-present
Lead Unity developer for LEGO Friends and Disney client projects
Lego app included camera features, facial landmark detection and drawing & graphics tools
Web game developer using Haxe/Flambe engines to produce HTML5 games for multiple clients

Harebrained Schemes, Kirkland, WA
Unity UI Developer (contract)
10/2014-12/2014, 3/2015-6/2015
UI developer for the tabletop game product Golem Arcana:
Developed UI elements for the Army Builder and In-App purchases and other interface upgrades
Added support for push notifications, internet-based remote play UI and invitations
Parse cloud code for remote play, push notifications

Cricket Moon Media, Seattle, WA
Lead Mobile Developer
Manager of the mobile development team (5 developers)
Lead developer on multiple projects using Xcode/Objective-C, Unity/C#
Developed a variety of mobile game products aimed at the children’s market for major clients including Scholastic, Nickelodeon, National Geographic, PBS Kids and Disney
Involved in scheduling, new project estimates, development and pipeline tool strategy assessment, assigning work responsibilities across multiple projects

Screenlife Games, Seattle, WA
Senior Application Developer
Lead developer of iOS game titles for the Scene It? brand movie trivia game
16 Scene It? games on the app store
3 DVD game releases authored
Internal tools development to support DVD authoring, content/asset management, and bug database
Tools support for other Screenlife digital projects including Facebook, Scene It? Daily and console-based games

Program for Educational Transformation Through Technology,
University of Washington, Seattle WA
Software developer/UI designer
Developer of video annotation software for educational technology research group. Software focused on recording video and real-time voice-based annotation and mouse gesture
Developed tools and server technologies for sharing annotations in an online environment
Developed multimedia tool for recording live presentations with synchronized PowerPoint slides for streaming presentation

Freelance Work

Firsthand Technologies, Seattle, WA
Unity Developer
Developed Unity Android plugin for Empatica Biosensor watch, bridging between Empatica’s Android SDK and Unity